RPS Football
Pro tips

Know your throw

Every snap comes down to one throw. Find the hand you threw, then look across at what they threw.

WIN good for you   TIE penalty   LOSE good for them   ·   Triples (all 3 dice the same) = double yards

On offenseYou rolled. Pick your hand.
ScissorsSAFE CALL
  • vs PaperWINGain the dice
  • vs ScissorsTIEDefense penalty: +5 yards, replay the down
  • vs RockLOSEStuffed: no gain
PaperBIG PLAY
  • vs RockWINDOUBLE the dice!
  • vs PaperTIEOffense penalty: back 10, replay the down. Defense loses Paper for the series
  • vs ScissorsLOSESacked: lose 5 yards
RockGAMBLE
  • vs ScissorsWINGain the dice
  • vs RockTIEOffense penalty: back 5, lose the down
  • vs PaperLOSETURNOVER!
On defenseThey rolled. Make the stop.
PaperSTEALS
  • vs RockWINTURNOVER! Your ball
  • vs PaperTIEOffense penalty: back 10, replay the down. You lose Paper for the series
  • vs ScissorsLOSEThey gain the dice
ScissorsSACKS
  • vs PaperWINSACK! They lose 5 yards
  • vs ScissorsTIEDefense penalty: they get +5, replay the down
  • vs RockLOSEThey gain the dice
RockSTOPS
  • vs ScissorsWINStuffed: no gain
  • vs RockTIEOffense penalty: back 5, they lose the down
  • vs PaperLOSEThey gain DOUBLE the dice

Quick reads

Scissors is the offense's safe call. Its worst case is no gain, and a tie pushes the defense back 5 yards and gives you the down again.
Paper is the offense's big swing. Beat Rock and you get double the dice. But Scissors sacks you for a loss of 5.
Rock on offense is a gamble. Paper takes the ball away, and a tie costs you 5 yards and the down.
Paper is the only defense that can take the ball. But tie with Paper and the defense loses Paper for the rest of the series.
Defense lost Paper? Throw Rock. With no Paper left, the defense can't take the ball away from a Rock.